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Home FAQs General Information Adventure Game Industry Market Research Summary (RPGs) V1.0

Adventure Game Industry Market Research Summary (RPGs) V1.0 PDF E-mail
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Saturday, 18 August 2007 18:31
Article Index
Adventure Game Industry Market Research Summary (RPGs) V1.0
Section 1: The Segmentation Study
Section 2: Basic Terms
Section 3: Basic Demographics
Section 4: The Role of Computers
Section 5: Tabletop RPG Business
Attribution and Source
All Pages

This article represents a market research survey performed by Wizards of the coast in 1999 and complied in early 2000. While it is several years old, it remains one of the most complete and far reaching surveys which are available to the public. It is rather large and covers a broad range of topics, but I have found that the information is fairly well laid out and useful. With the exception of a few minor formating changes, this is the manner in which it was released.

 

Methodology: Wizards of the Coast regularly surveys various aspects of the adventure gaming channel; distributors, retailers and consumers to better understand their preferences, concerns, and needs. That data is regularly reviewed and distributed internally to senior management. The contents of this file are excerpts from those sources; the source materials themselves are confidential internal documents and are not available to the public. You have my assurances that to the best of my ability, the information presented in this document represents a fair and accurate representation of the data.

Sources: The primary source is a market segmentation study conducted in the summer of 1999. No confidential information provided by non-Wizards companies was used in the preparation of this report.

Exclusions: The internal information gathered by Wizards is considered an important competitive advantage. Therefore, not all the information available to Wizards is incorporated in this document, and there may be areas where substantial, significant information is purposefully not included. An effort has been made to ensure that the absence of any portion of this confidential information would not render the material provided herein inaccurate or invalid.

Pokemon Effect: As this study was conducted just as the Pokemon TCG phenomenon was gathering speed. For this, and several internal reasons, I have elected not to present information on the TCG component of the industry at this time.

Updates: From time to time, I intend to revise and update this file to reflect our ongoing efforts to understand the industry. When an update occurs, the version number of the document will be changed, as will the “release date”. Interested parties can write to me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it to request an up to date copy of this document.



Last Updated ( Friday, 24 August 2007 05:53 )
 
Better "Paper" Models

Paper models can be very useful, but even with thick card stock - they don't tend to be very durable.  If I have a paper model that I want to modify or use a lot, I make it out of sheet styrene (plasticard).

Print the model out like normal and than you can either glue the pattern on the card or use carbon paper to transfer it to the card.  Cut out the parts  and glue it up.  Ignore the fold lines - it is normally easier to just glue the edges together than to try and get a good fold with the plastic.  Also, the tabs are not needed either.

You can use various epoxy putties to add additional details and also use normal plastic model parts or scraps of styrene.  Prime and paint like any other plastic model.  The end result is very durable and will last a lot longer than paper models getting the same amount of use.

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